This is a deck-building LitRPG set in a criminal society. The protagonist, Wolf, is a gang enforcer who is randomly(?) gifted a deck of magical cards from a supernatural source. And his gang is involved in a war with a rival gang.

The narrators are individually solid, but the combination of three narrators with obtrusive sound effects is a distraction to me while listening. I’d have been happier with less effort spent on production and more on just narration.

The story is handled well, and the game mechanics are interesting and explained well enough to increase interest in the story without being so obtrusive as to interrupt the flow. The characters have promise, with interesting backstories and conflicting motivations. The world as shown here feels like something of an homage to Batman’s Gotham City, with corrupt officials, gangs running nearly everything, and everyone at least peripherally affected by criminality (which works well with the other elements of the book).

Unfortunately, the writer is not capable of doing justice to his strong ideas. The dialogue seldom rings true, the tropes come across as cliched, and the writing is naive. The story is enough to keep me reading, and to bring me back for the next volume, but I can’t really recommend this to anyone who has a low tolerance for weak writing. But this might be a fun RPG.