Gamers tend to have short attention spans. The “level design” of the floor featured in this one was so ludicrously complex that you end up listening to Carl describe the minutiae of what theyre doing and how they’re going to do it for what feels like hours. The highs are high in this book. The lows aren’t super low, thankfully. still worth a listen.
Review from The Dungeon Anarchist’s Cookbook →
